Freeciv 3.1.1 terrain help (Civ2 ruleset)

TerrainF/P/TResourcesMove cost
Defense bonus
Irrigation
Cultivate
Mining
Plant
Transform
% of Road bonus
(turns)
Clean pollution
Clean fallout
Road
Railroad
River
Ocean1/0/2
Fish2/0/0
Whales1/1/0
1
+0%
impossible
impossible
impossible
impossible
-(-)
0 / 0 / 0
3 / 30 / 3 / 0

Glacier0/0/0
Ivory1/1/4
Oil0/4/0
2
+0%
impossible
impossible
+1 P(10)
impossible
Tundra(24)
0 / 0 / 0
3 / 34 / 3 / 4

Desert0/1/0
Oasis3/0/0
Oil0/3/0
1
+0%
+1 F(5)
impossible
+1 P(5)
impossible
Plains(24)
0 / 0 / 100
3 / 32 / 3 / 2

Forest1/2/0
Pheasant2/0/0
Silk0/0/3
2
+50%
impossible
Plains(5)
impossible
impossible
Grassland(24)
0 / 0 / 0
3 / 34 / 3 / 4

Grassland2/0/0
Resources0/1/0
1
+0%
+1 F(5)
impossible
impossible
Forest(10)
Hills(24)
0 / 0 / 100
3 / 32 / 3 / 2

Hills1/0/0
Coal0/2/0
Wine0/0/4
2
+100%
+1 F(10)
impossible
+3 P(10)
impossible
Plains(24)
0 / 0 / 0
3 / 34 / 3 / 4

Jungle1/0/0
Gems0/0/4
Fruit3/0/1
2
+50%
impossible
Grassland(15)
impossible
Forest(15)
Plains(24)
0 / 0 / 0
3 / 34 / 3 / 4

Mountains0/1/0
Gold0/0/6
Iron0/3/0
3
+200%
impossible
impossible
+1 P(10)
impossible
Hills(24)
0 / 0 / 0
3 / 36 / 3 / 6

Plains1/1/0
Buffalo0/2/0
Wheat2/0/0
1
+0%
+1 F(5)
impossible
impossible
Forest(15)
Grassland(24)
0 / 0 / 100
3 / 32 / 3 / 2

Swamp1/0/0
Peat0/4/0
Spice2/0/4
2
+50%
impossible
Grassland(15)
impossible
Forest(15)
Plains(24)
0 / 0 / 0
3 / 34 / 3 / 4

Tundra1/0/0
Game2/1/0
Furs1/0/3
1
+0%
+1 F(5)
impossible
impossible
impossible
Desert(24)
0 / 0 / 0
3 / 32 / 3 / 2